Bloom
I like to call this my “real” craft: hierarchy, typography, motion, states, and the small decisions that make an interface feel calm, clear, and considered.
In the Work
I usually start with flows and prototypes, then refine in the browser. I am passionate about spacing, reading rhythm, loading states, empty states, errors, feedback moments, and responsive behaviour just as much as the headline interaction.
I work across interaction design, visual design, prototyping, and reusable component systems — primarily in Figma, with full proficiency in Adobe Creative Cloud (Illustrator, Photoshop, InDesign).
I like systems that help teams ship quickly without the interface getting sloppy: clear components, readable docs, sensible defaults, and enough care for the odd states people eventually run into.
Other than designing and shipping UI and UX, I’m also comfortable with multimedia, such as editing videos, balancing tracks in an audio file, and so on. I actually love these intersections!
What I Pay Attention To
- Typography, hierarchy, and reading rhythm
- Motion and micro-interactions that guide without distracting
- Components that stay consistent across pages, states, breakpoints, and real content
- Documentation, sensible defaults, and support details that help a team keep improving the work
- Performance and accessibility as part of the design, not a cleanup pass
A few design examples
These examples are less about big reveals and more about the details: composition, contrast, pacing, and how a screen holds together once people actually start using it.
Get in Touch
Interested in collaborating? Send me a message:

